Category Archives: Balance

1.0.4 Datamined Changes

Diablofans has datamined numerous changes to come in patch 1.0.4. My prediction holds that a lot of abilities after the patch will still be useless. They did numerous buffs to certain abilities, but did not address core mechanics besides the … Continue reading

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1.0.4 Demon Hunter and Witch Doctor Changes

Demon Hunter info here, Witch Doctor info here. Buffs to Bola Shot and Entangling Shot. No buff yet to Grenades. Buff of Hatred spenders, including Chakram, Cluster Arrow, and Rain of Vengeance. Buff to pet survivability via pet scaling with … Continue reading

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1.0.4 Wizard and Monk Buffs

Wizard info here, and Monk info here. Hydra runes are being buffed to compete with Venom Hydra. Energy Twister is having its proc coefficient reduced. Various other buffs. Meteor and Arcane Torrent are being buffed. Exploding Palm is being significantly … Continue reading

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A Game of Optimal, Not Viable

Back during the testing of Diablo 3, Blizzard said they were trying to empower the player with a wide selection of viable builds, rather than forcing them into optimal ones. During a run of Normal mode, it is indeed true … Continue reading

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The State of Class Balance in Diablo 3: The Witch Doctor

In my previous posts I have talked about how I had four level 60s in Inferno. Yesterday I finally leveled my Witch Doctor to 60, which means I now have a level 60 of each class. So, I will now … Continue reading

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“Buff My Class, Nerf Everyone Else”; Or, The State of Class Balance in Diablo 3

As of 1.03, the classes of Diablo 3 stand reasonably balanced amongst each other. All of them are useless with low-end gear and seem overpowered with high-end gear. People just want to see their own class buffed and the other … Continue reading

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