Category Archives: Items

Even the Slightest Upgrade Feels Great

I thought this was pretty amusing. It was the first time in a very long while that I found a strict upgrade. I’ve found plenty of decent upgrades along the way that sacrificed one or two stats to gain others, … Continue reading

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1.0.4 Legendaries

The official blog post is here. The legendaries now seem pretty legen—wait for it— —dary! This Youtube video from Blizzard shows some of the new artwork as well: Some of these just look great, especially the Windforce at the end … Continue reading

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Stats 101: Understanding RNG in Diablo 3

This is from a post I made on the forums regarding RNG. The thread is here: http://us.battle.net/d3/en/forum/topic/6193839632 The Simplest Case To begin, consider a coin flip. Assuming the coin is fair, it has a 50% chance to land Heads (H) … Continue reading

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Mathematics: Why The AH Is The Main Problem

I originally posted this article on the US battle.net forums, where it has met surprisingly positive responses. I expected to be trolled, but it seems the trolls were on vacation that day. Many people ask, “Why am I not finding … Continue reading

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The Leveling Experience Is Awesome, Inferno Is Not

After a little boredom in softcore, I decided to give Hardcore a try. The leveling experience, I must say, is awesome. I must have completely skipped over the fun in softcore, since I remember just trying to hit 60 as … Continue reading

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WoW vs Diablo 3: Socialism vs Capitalism, and Entitlement

With all the hate on Diablo 3 in the official forums, most fervently about how difficult it is to find upgrades and how many millions of gold the next upgrade will cost, there is a strange sort of entitlement occurring … Continue reading

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The Item System—Why Stat Ranges Need Number Tweaks

So the big question is why are 99% of the items you find after a certain point utterly useless except for vendoring or salvaging? The simple fact is that the chance for an “amazing” item to drop is numerically too … Continue reading

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